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AI Insights · Timothy · July 2022

Top 5 Roguelike Games in Brazil Q2 2022 Performance

Discover the performance of the top 5 Roguelike games in Brazil during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Roguelike Games in Brazil Q2 2022 Performance

In Q2 2022, the top 5 Roguelike games in Brazil showed varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.

Diablo Immortal from Blizzard Entertainment saw an impressive start with weekly downloads reaching nearly 1.2M at the beginning of June. However, downloads dropped to around 57K by mid-June before slightly rebounding to about 66K by the end of the month. Revenue peaked at approximately $186K in the first full week of June and then declined to $124K by the end of the month. Active users similarly decreased from 866K in early June to 338K by the end of the month.

Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. experienced stable weekly downloads, ranging between 1.8K and 2.4K. Revenue peaked at around $39K in the first week of June but fell to approximately $18K by the end of the month. Active users showed a gradual decline from 149K at the beginning of April to around 121K by early June, before slightly increasing to 121K by the end of June.

Hero Wars: Alliance RPG from Nexters Global LTD had fluctuating weekly downloads, starting at 4.8K in late March and dropping to as low as 328 by mid-June, before slightly rising to 1K by the end of June. Revenue showed a similar pattern, peaking at approximately $35K in early May and then stabilizing around $17K towards the end of June. Active users saw a decline from 68K at the end of March to around 55K by the end of June.

RAID: Shadow Legends from Plarium Global Ltd maintained a steady weekly download rate, peaking at about 28K in late May and gradually decreasing to around 15K by the end of June. Revenue also fluctuated, peaking at around $19K in early June and then dropping to approximately $12.5K by the end of the month. Active users consistently increased from 33K in late March to around 45K in early June, before slightly declining to 37K by the end of June.

AFK Arena by Lilith Games showed a stable download trend, with weekly downloads ranging from 1.8K to 5.5K. Revenue peaked at approximately $16K in early May and then saw a decrease to around $11K by the end of June. Active users fluctuated throughout the quarter, starting at 25K in late March, peaking at 29K in mid-May, and settling at around 24.6K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022